Is Market Research Fated To Go the Way of Video Stores?

Posted by MFour on Nov 29, 2018 6:00:00 AM

Blog Video Stores 20Nov18

How important is it to collect fast, accurate data about customer experiences? In one history-making case, a single bad customer experience may have destroyed an industry. 

According to Netflix’s origin myth, company founder Reed Hastings first conceived the idea of a mail-order subscription video service after being slammed with a large late fee because he was tardy in returning a videocassette of the movie, “Apollo 13” to the store he’d rented it from.

You can read this Quartz.com report about how Netflix came to be. While it’s possible that the late-fee incident has been embellished somewhat in its frequent retelling, there’s no question that Hastings wasn’t satisfied with his own video rental experiences and took them as a cue for groundbreaking entrepreneurship. The result has had immense consequences for the distribution and consumption (and more recently, the creation) of video entertainment.

According to estimates from the Digital Entertainment Group, brick-and-mortar video rental stores grossed $393 million in 2017, compared to $11.5 billion for streaming services and video on demand. Meanwhile, the number of video stores fell from nearly 30,000 in 2000 to just over 2,000 in 2017, according to a USA Today feature on America’s fastest-dying industries.

While industries typically can’t trace their collapse to a single failure to provide a satisfying customer experience, poor encounters with brands and retailers inevitably erode their earnings and chase consumers to their competitors. Negative sentiment takes wing in an instant on the internet, and if those perceptions take hold they will threaten revenues and profits.

So staying continually on top of what consumers think and feel about a brand should be a day-by-day priority, verging on an obsession, for market research. Now, thanks to GPS location studies conducted through a mobile research app, it’s an obsession that’s easy to satisfy.

The best time to assess the quality of consumers’ shopping experiences is while the experiences are actually happening, or just after. In-store and after-visit mobile geolocation studies get that job done. Store atmosphere, service quality, pricing, the ease or difficulty shoppers have in navigating the aisles to find the products they want – all can be best assessed at the Point-of-Emotion®. It’s the spot on the place/time continuum where responses from consumers are most vivid and come closest to the whole truth about what they are experiencing, how they feel about it, and how those experiences influence their buying decisions and overall satisfaction.

Of course, GPS location studies will only be as good as who you’re locating and how engaged they are with your research. Unless you want heaps of well-documented trouble associated with the quality of online consumer surveys, the crucial “who” has to be a first-party, single-source consumer panel of validated actual shoppers. MFour’s consumers are gathered around Surveys On The Go®, the most highly-developed, highest-rated mobile research app.

The satisfaction of 2.5 million U.S. consumers who have downloaded SOTG is the big difference maker. They’re engaged, carefully profiled mobile research participants who doubly opt in to have their location journeys tracked, in exchange for increased opportunities to receive surveys they complete quickly on their smartphones. That’s how you’ll identify them in-store and survey them when it matters most.

Expect 25% response rates within an hour, and 50% within 24 hours. And if you want to follow them beyond the moments of shopping and purchasing, and understand their satisfaction at the moment they’re actually using or consuming a product, that’s also an easy “get” for in-app mobile. Expect response rates of 85% for In-Home User Tests conducted up to two weeks after a purchase.

Reed Hastings realized he could transform the movie-rental experience (and the future of rental revenues) by using technology to make it easy on the consumer. You can do the same for yourself. Market research conducted with the state-of-the-art GPS location and consumer-panel quality unique to in-app mobile research will be more satisfying to you as a consumer of market research tools. If the online consumer data you’ve been collecting isn’t giving you what you need, maybe it’s time for some innovative thinking and action of your own.  

 

Topics: consumer survey, mobile research, geolocation, market research, mobile tracking

Why Market Researchers Shouldn't Stay Married - To Online Trackers

Posted by MFour on Nov 20, 2018 7:00:00 AM

Blog Marriage Stats Trackers 14Nov18

While market research continues to pop the questions it takes to gain consumer insights, young adults in the U.S. are becoming less and less likely to pop the question that sets couples on the path to marriage.

The U.S. Census Bureau reports that 29% of today’s 18- to 34-year-olds are married, compared to 59% in 1978. The median age at first marriage is now 29.8 years for men and 27.8 years for women, continuing a steady climb that began in1950 and has accelerated since the Great Recession.

Meanwhile, 3.85 million babies were born in the U.S. in 2017, a drop of 2% in just one year, and a decline of nearly 7% from the number of U.S. births in 2009.

Economics is clearly a factor. Among the 71% of adults under 35 who are not married, only 20% earn at least $40,000 a year. For married young adults, the proportion earning at least $40,000 doubles to 40%.

Marriage, parenthood and the formation of households are, of course, of fundamental importance not only to people’s personal lives, but to their lives as consumers. Perhaps the most important message that market research can take from these powerful demographic developments is that big changes are afoot, even for enduring facets of life that many of us consider unshakable. In the face of great changes, it’s crucial for consumer insights professionals to be constantly alert and rapidly adaptable when it comes to the best practices for understanding how the consumer landscape is shifting.

Given these realities, does it make sense to accept longstanding common wisdom about research and its methods? For example, should long term tracking studies put such a premium on methodological consistency that they sacrifice accuracy for the sake of keeping all their data ducks in a neat row?  The acceleration of change should tell you that those ducks are probably waddling around in patterns that have changed considerably since the tracking study was launched.

If you’re committed to continuity in your online trackers, and worried that you’ll lose data continuity if you switch to mobile, it’s time for more flexible thinking. Mobile living is the way consumers live today. Their phones are always with them. The personal computers you’ve relied on for answers to online tracking surveys are now optional for many consumers, and they’ve become especially less relevant outside of white-collar workplaces and home offices.

So if you’re still holding out against mobile tracking data, maybe it’s time to reconsider whether that approach is really stalwart and steady-on. In a changing world, integrating mobile data into tracking studies isn’t the risky play. It’s the conservative move – if data accuracy and true consumer representation are the values you’re trying to conserve. In a time of flux, the riskiest behavior is to ignore fundamental changes and stand still. For better or for worse, it’s just a fact that young adults are postponing marriage. It’s also just a fact that consumers have gone mobile. To stay on track, trackers must move with them.

For more on how to integrate mobile into your tracking studies, just click here.

 

 

 

Topics: millennials, demographics, market research, surveys

Cold, Hard Survey Data Isn’t Cold or Hard when it Reveals Consumers’ Emotions

Posted by MFour on Nov 15, 2018 7:00:00 AM

Blog Empathy 1Oct18

Empathy is indispensable to strong friendships, marriages, and any other rewarding human interaction. For brands, forging empathetic bonds is the essence of winning customer loyalty. Consumer insights pros have a pivotal role to play in empathy building, since they are the observing eyes and attentive ears who collect the data that leads to understanding, without which there can be no emotion-based connection.

A recent article posted online by the Harvard Business Review explores new ways of training employees to understand and empathize with the customers they serve. It lays out a four-step process that, significantly, begins with “Gathering insights. What is broken, frustrating, surprising or uncomfortable for your customer?”

The article, “To Get Employees To Empathize with Customers, Get them To Think Like Customers,” proposes a bit of unusual game-playing to put employees in customers’ shoes. Authors Erin Henkel and Adam Grant suggest that managers identify a business in an unrelated industry that interacts with customers in ways comparable to the one trying to up its customer-empathy game. Then it sends employees to have a customer experience with the mirror brand, and see how it feels to need service and see where it succeeds or falls short. The idea is that there will be more freedom for discussion if their own company’s policies and execution are not the direct subject of a customer-empathy discussion.

“It takes time and energy to design these experiences,” the authors write, “….but we’ve found them to be a powerful way to ensure that the people in your organization truly understand their customers.”

The challenge for any brand as it tries to understand “what is broken, frustrating, surprising or uncomfortable for your customer” is to strike while the emotions and experiences are hot.

Too often, the data harvested via consumer surveys reflects stale memories, and little, if any emotion, because emotion often flares during and directly after an experience, but quickly subsides.

In an act of empathy for marketers and market researchers, we’ll lay out the bones of our solution, which we call survey research at the Point-of-Emotion®.

First comes the not-so-secret ingredient: a first-party consumer panel of representative U.S. consumers.

Next comes the unique, proprietary ingredient: Surveys On The Go® (SOTG), the research industry’s most advanced and reliable mobile app for locating and surveying consumers during their buying journeys. We’ve empathized with our app-users by giving them great mobile experiences that satisfy their demand for smooth-functioning, fun experiences on their smartphones

Since its debut in 2011, SOTG has received consistent ratings of 4.5-stars out of 5 at the Apple and Google Play stores. Our users’ satisfaction gets you the engagement you need for fast, accurate data.

The right people, engaged by the right technology, gets you the right-now, right-place data you need to uncork emotions and experiences before they’ve gone flat due to the passage of time. You can field surveys while your audience is still in a store, or wait until they exit for a post-visit survey that captures their entire experience.

For an empathetic discussion of how mobile-app location studies can meet your projects’ specific needs, just get in touch by clicking here.

 

Topics: point of emotion, geolocation, market research, consumer insights, in-app Mobile surveys, consumer experience

Let Gaming Apps Unlock Fast, 100% Efficient Consumer Insights

Posted by MFour on Nov 13, 2018 6:00:00 AM

Blog gaming apps 12Nov18

Benjamin Franklin said that “games lubricate the body and the mind,” and you could probably generate a lively debate as to whether the founding father’s wisdom applies to video games.

There’s no debating the importance of video games to a huge audience of players. Which means that there’s no debating the need for market research professionals to turn their gaze and consumer insights expertise toward understanding gamers– not just as game-players, but as fully-contextualized consumers.

As we’ll point out, mobile game apps aren’t just a gateway to fun for their users and a river of potential profits for their creators, but also a pipeline for all kinds of consumer insights into how gamers fit into a larger universe of shopping and buying.

Newzoo, a marketing and analytics consultant that tracks the gaming and esports industries, estimates the North American video games market at more than $34 billion in 2018, up 14% from 2017. It recently reported that there are 2.3 billion gamers worldwide, who it estimates will spend $138 billion this year, including $70 billion spent by mobile gamers. It’s the first time mobile will have accounted for more than half of annual worldwide gaming revenues.

Market researchers who want to get to know those many mobile gamers are in luck. Thanks to mobile-app targeting, they can be reached with 100% accuracy. You can design a survey that blankets users of the top five gaming apps, or just a single app.  You can ask about their gaming preferences – or their snack and beverage preferences. Mobile app-targeting from MFour gives you a 100% Incidence Rate for connecting with consumers by the apps they use. We simply match the apps you want to target against the apps used by the validated, first-party mobile consumers who’ve downloaded our Surveys On The Go® research app. 

For example, back when the Pokémon Go craze broke out, mobile app targeting enabled us to be the first organization to conduct a systematic survey of Pokémon Go players. Within a single day, we got 1,000 completed responses from 100% validated players. It wasn’t just proof of Pokémon Go’s popularity, but of Surveys On The Go®'s effectiveness, thanks to its own popularity among 2.5 million U.S. consumers who have downloaded it and are beyond-willing to participate in your research.   

If you’re looking for insights into what players think of various video games, app-targeting obviously gives you a fast, direct connection. But it will be just as useful for understanding consumers ages 13 and over for whom playing video games is just part of who they are.  They’ll readily engage with you about products and services across any consumer sectors. Remember, your IR is 100% – a big first step toward getting insights on a fast-turn deadline.

Of course, the same kind of targeting can be done with consumers who use banking apps, news apps, or streaming apps for sports and entertainment. You can focus on their satisfaction with the apps themselves, or just use the connection to get feedback on the snacks these app-users buy, the other forms of entertainment they consume, which electronics stores they frequent, and any other subject that may or may not have to do with their gaming.

You can even ask them if they agree with Ben Franklin that games are good for the mind and body. 

As promised, here’s a look at our study of 1,000 Pokémon Go players, completed in a singled  day just after the game’s July, 2016 debut in the U.S. Just click here.

 

Topics: mobile research, mobile surveys, mobile app targeting, gamers, market research, consumer insights

MFour Hires Team Members in Product Development and Mobile Survey Project Execution

Posted by MFour on Nov 12, 2018 2:44:08 PM

New hires Newsletter 

(Left to right) Renee Curtis, Tatiana Santos and Monica Lee

MFour announces the hiring of three team members who will play major roles in developing new mobile market research products and executing clients’ survey-based projects.

Tatiana Santos joins the staff as a Senior Project Manager who will shepherd clients’ projects from conception through data reporting. She previously was a Senior Project Manager for Ipsos. She worked in banking and investment management before branching into market research. Tatiana earned a Bachelor’s degree in Business Administration from the University of California, Riverside, and a Master’s degree in Communication Management from the University of Southern California. Outside of work she enjoys yoga, reading, biking and listening to podcasts.

Monica Lee has been hired as Lead of the Fielding and Panel team, responsible for driving quality and consistency in core functions of the survey process. She arrives from comScore, where she was an Insights Analyst. Monica also previously has worked at Kantar Millward Brown, and she was one of the key research leads for the 2016 edition of the American Marketing Association’s annual Gold Report on the market research industry. She holds a Bachelor's degree in Marketing and a Master's in Marketing Research, both from Michigan State University.

Renee Curtis, Senior Product Manager, will help develop innovative new mobile research products and enhance existing ones. She arrives from Broadbean Technology, where she was a team leader and oversaw the launch of a successful job distribution and record keeping software product used by government contractors. She is working toward a Bachelor’s degree in Technological Entrepreneurship and Management at Orange Coast College. Outside of work, Renee likes hiking and is a fine-dining enthusiast; she’s also serious about improving her German and then visiting Berlin.

Welcome aboard, Tatiana, Monica and Renee!

Topics: mobile research, mobile market research, market research, consumer insights

See How We Watched Consumers Flock to Starbucks for a Holiday Cup Giveaway

Posted by MFour on Nov 7, 2018 11:47:33 AM

Blog P2P Starbucks giveaway 6Nov18

Three weeks ahead of Black Friday, Starbucks Coffee found itself with its own unique doorbuster on its hands. The coffeehouse giant was offering a free, reusable cup with cheerful holiday designs featuring the Starbucks logo to any customer who came in on Friday, Nov. 2 and ordered one of Starbucks’ special seasonal coffee drinks.

The result? A whopping 41% spike in foot traffic over the average Friday. There was even an apparent echo effect: on Saturday, Nov. 3, the day after the one-day offer, foot traffic was 16% greater than the average Saturday.

Market researchers interested in gaining insights into coffeehouse chains and quick-serve restaurants can see the spike in foot traffic for themselves in chart form on MFour’s Path-2-Purchase® Platform. Plug in “Starbucks” on the free Path-2-Purchase tracking tool, and you’ll see the big surge that occurred on Nov. 2-3, and how visits on the day of the cup giveaway compared to every other day in the preceding three months.

Path-2-Purchase is unique in its ability to track validated, representative U.S. consumers’ visits to 12.5 million locations, including all of the top 1,000 retail and restaurant chains. On the technology side it’s powered by advanced GPS location technology and MFour’s unrivaled Surveys On The Go® (SOTG) mobile research app. On the people side, SOTG gives researchers the ability to connect with the 2.5 million first-party consumers who have downloaded the app.

SOTG users give double opt-in consent to have their movements tracked using their smartphones’ GPS features, in exchange for opportunities to receive location-specific surveys that earn them cash rewards. It’s these demographically profiled consumers’ engagement with SOTG that makes it possible for marketers and market researchers to see where they go, when and how often – and to gain otherwise unobtainable insights into events such as the Starbucks cup giveaway.

Tracking is only a means to the most productive research end: connecting with the consumers you’ve tracked to survey them about the experiences they’ve had at any stop along their paths to purchase. For example, a researcher interested in the competition in coffee could use Path-2-Purchase data to identify validated Starbucks customers and send them surveys. You also could overlay Starbucks and Dunkin’ Donuts locations to compare visitation and identify important consumer segments. Segments might include coffee-agnostics who go to both Starbucks and Dunkin’ Donuts, or loyalists who are customers of one but never the other.

Once you've identified your segments, you can survey those consumers to understand the all-import “why” behind their coffee buy.

We know there's no shortage of GPS visitation tracking providers, but all the rest are only capable of counting footprints and spitting out numbers. The location data they give you ends there, leaving the actual consumers who've left those footprints all but invisible.

But when you conduct location-based mobile research using Surveys On The Go, the validated, first-party consumers you track are profiled, real and reachable, so you can connect with them for the "why" behind the buy.

As it turned out, Dunkin’ Donuts managed to hold its own during Starbucks’ big Friday cup giveaway: nationwide, its traffic fell just 1% below the Friday average.  

In fact, Starbucks’ cup giveaway actually turned out to be a little too successful. The Today Show reported on its website that supplies quickly ran out at some locations, leaving customers disappointed. 

If you’re so inclined, we can identify and put you in touch with members of the SOTG consumer panel who went to a Starbucks on Nov. 2 (or on any other day). Ask them about their experiences with the special giveaway. Are they in love with their free cups? Are they miffed because the Starbucks they went to had run out? Did they try one of the special holiday brews? Was it delish or just so-so? And how did the cup giveaway impact their overall satisfaction with the Starbucks brand?

When it comes to coffee, or anything else in the consumer realm, Path-2-Purchase® Platform gives you a heaping, caffeinated cup of quick-turnaround research you can’t accomplish anywhere else.

Topics: geolocation, market research, Path-2-Purchase™ Platform, consumer panel, mobile tracking, foot traffic

Why Is `Why?' the Market Research Question Your Geolocation Provider Can't Answer?

Posted by MFour on Nov 6, 2018 7:00:00 AM

Blog Toddler Why 2Nov18

Toddlers do it incessantly. So why can’t virtually all of the location-research providers who’ve been trying to sell the market research industry on their ability to track consumers’ store visits?

We’re talking about being able to ask the fundamental question, “why?” As anyone who’s spent much time with little kids can attest, it’s never far from their tongues.

Why?

Because “for children, `why’ questions help them make sense of the world around them….These `why’ questions also help spur and accelerate learning,” says Rebecca Palacios, one of America’s most respected experts on early childhood education, in a Huffington Post article titled “Why Do Children Ask Why?”

So here’s our own “why” question of the day:

Why can’t those location-research tech and analytics providers let you do as a consumer insights pro what you did almost nonstop when you were knee high to a Great Dane?

Why won’t they let you ask the “why” behind the buy?

Here’s why: technology and data analytics providers don’t really know market research.

They know how to find undifferentiated people, and tell you how many of them have gone to a given location. They’re able to collect footprints, but they can’t help you connect with the actual human beings who are leaving them. They can’t help you ask “why,” the most important question when it comes to understanding and influencing consumer behavior.

Yes, footprint data can be illuminating to an extent as a standalone, but its most advanced use is to point you in the right direction in your quest to truly connect with consumers and understand the many whys behind where they go – and what they think, feel, see and do while they’re there.

MFour creates location technology, but we do it in the specific context of perfecting it for the sake of market research. We pioneered building location capabilities for market research, and we’re the only company to have simultaneously built an all-mobile, validated first-party panel for that technology to track.  (with their double opt-in informed consent).

You’re in the business of obtaining a 360-degree view of consumer behavior, and so are we. Not just the “where,” but the “why.”

  • Why did a consumer we located as he passed in view of a billboard for Target visit a Target store three days later? 
  • Was it attributable to the ad exposure, or just a coincidence?
  • Why do some consumers alternate frequently between Target and Walmart – as reflected in their location footprints?
  • Why are some big box shoppers loyal to one while completely rejecting the other?

The moral of this post is that you should never let any market research provider sell you short by not permitting you to unleash your inner three-year-old. Don’t settle for footprints and algorithmic models that can’t begin to give you the “why” to questions like the ones above.

Always insist on the “the why” behind the buy.

Why?  Because you can’t afford not to.

To learn more about how to target, track and survey mobile consumers by using MFour's Path-2-Purchase® Platform, just click here

 

Topics: consumer survey, mobile research, geolocation, market research, Path-2-Purchase™ Platform, surveys, mobile app research, in-store surveys, consumer panel, mobile consumer panel

5 Tips: Using Mobile Market Research To Maximize App-Generated Revenue

Posted by MFour on Nov 1, 2018 6:00:00 AM

Blog Money Making App 30ct18

Is it time to conduct market research into your brand’s app?

Does it matter how it stacks up against your competitors’ apps?

Of course it matters. Apps are by far consumers’ technology of choice for accessing digital content. Getting them to download your app is like discovering a silver mine. And getting them to use your app regularly is like finding the pot of gold at the end of the rainbow. A successful app can turn the purchase funnel into a water slide: consumers ride down the digital chute to swim in your revenue stream.

Advanced mobile market research tools for evaluating consumers’ opinions about any app are now readily available. Significantly, they are housed inside an advanced mobile research app that meets validated, first-party consumers in the mobile-app space where they’re most comfortable and most easily engaged. The app is Surveys On The Go® (SOTG) from MFour, which puts consumer insights professionals in touch with a mobile research audience of 2.5 million U.S. consumers who consistently give it the highest satisfaction ratings of any market research app - 4.5 stars out of 5 across more than 100,000 ratings posted at Apple’s App Store and Google Play.

Here are some tips on how you can leverage mobile-app research capabilities. 

  • Fast-turnarounds are no problem when you’re surveying users of any brand’s app. They’re identifiable by the apps they use, so you can target known app users of any app you want to study.
  • Get a thorough audit on your own brand’s app. Are load times fast enough? Does the display and ease of navigation meet consumers’ expectations? Remember, your app’s users are always judging it against their best app experiences.
  • Now that you’ve gained intimate knowledge about your own app’s performance, the next step is to replicate the same research to get competitive intelligence on your competitors’ apps.
  • Is there dissatisfaction in the ranks of a competitor’s app users? That’s an opportunity, and you can get all the details on what’s making your rival vulnerable on the mobile-app front.
  • Does a competitor’s app get higher scores with its users than your app gets with your users? Now you know how much higher you have to set the bar. 

Here’s an example of what a brand can accomplish by upgrading its app. This recent article from Mobile Marketer details how the USA Today Network, a news group of more than 100 local outlets nationwide, achieved significant gains in reader engagement by improving the performance of its mobile website and mobile app.

Identifying and reaching out to first-party consumers by the apps they use opens many other doors to relevant, highly-specific data. And that 100% incidence rate always guarantees you a perfectly streamlined process for the utmost in speed and accuracy. Apps are a great tool for segmenting consumers to gain targeted feedback on any topic that’s relevant to your market research. But more on that later.

 

 

Topics: mobile research, mobile app targeting, mobile market research, smartphone apps, app tracking, market research, competitive intelligence

Halloween Shopper Survey Reveals the "Why" Behind the Candy Buy

Posted by MFour on Oct 17, 2018 5:48:12 PM

 Blog Halloween Survey 16Oct18

It comes as little surprise that candy is the topmost item on Halloween shoppers’ lists. But it takes the right kind of mobile market research to get to the “why” behind the buy, and MFour’s recent survey of 1,800 U.S. consumers who plan to celebrate Halloween illuminates what really counts: even when the candy is presumably for little trick-or-treaters, adults are most likely to buy what tickles their own palates.

Fielded in mid-October, with the Halloween shopping season surging toward its Oct. 31 climax, the study located demographically representative natural shoppers in big box stores. All belong to the only all-mobile, first-party consumer panel, whose members participate via their smartphones, using the pioneering mobile research app, Surveys On the Go®.  

Results showed that 71% of respondents had bought Halloween candy within the previous 48 hours. But for many, candy-shopping was hardly over: 36% of respondents said they expected to buy more candy before the holiday arrived. As to the "why" behind the buy:

  • Among all respondents, 29% said their own personal preference is the most important factor in deciding which kind of candy to buy.
  • Other leading factors were “price,” cited as most important by 24% of respondents, and “value,” cited by 19%.
  • 16% said quality was most important.
  • Among parents, 20% said they primarily select their own favorite candy, and 20% said their kids’ tastes come first, and they pick the Halloween candy their children like best.
  • Among respondents who are not parents, 40% said they went for their personal favorite. Such are the sacrifices of parenthood, and the little indulgences that come with not having to placate one’s own little angels and monsters.

In all, 64% of the mid-October respondents said they still had some Halloween shopping to do in the remaining days before Oct. 31. That presents bountiful opportunities across several product categories – and a continuing advantage for retailers and brands that can quickly grab consumer insights that speak to Halloween shoppers’ preferences and motivations.

Among the most useful quick-turnaround approaches are mobile in-store surveys, such as the one MFour conducted to get those 1,800 fast completes over a single mid-October weekend.

In addition to the kinds of data exemplified by this study, marketers and consumer insights professionals can get a uniquely rich understanding of holiday shoppers and product-intenders by locating them in-store and then following them through the aisles.

Let them be your brand’s or your store's auditors, telling and showing you whether your products are shelved in the right places to maximize sales. Also, are in-store displays set up properly and having the desired impact? Are these validated shoppers satisfied with the store's layout, cleanliness and service?

Smartphone photo and video capabilities give you ironclad validation of what shoppers are encountering in the aisles. And by asking respondents to make “video selfies,” you’ll get the most vivid, in-their-own-words testimony to reveal the emotional context behind the “why.”

Mobile-app location studies are also your best safeguard against the recall decay that erodes the quality of online consumer research. Questions that begin with phrases such as  “thinking back on your last visit to a store…” are inherently at risk of failure due to distorted memories. The answers are far more reliable when you know exactly where and when that visit occurred, and gather responses during or just after the visit, before recall bias sets in.

In our Halloween survey, respondents received push notifications of a survey opportunity after they had been located as they entered a Target or Walmart store. They were required to answer within 48 hours to ensure against recall bias.

Among respondents who said they still had Halloween shopping to do during the coming two weeks:

  • As noted, 36% expected to buy candy.
  • 30% were still looking for costumes.
  • 24% intended to shop for pumpkins.
  • 22% were still shopping for decorations.
  • 16% were looking to buy materials for homemade decorations.
  • 10% were going to buy materials needed to make their own costumes.
  • 13% intended to buy alcoholic beverages for their Halloween celebrations.

Consumers in this group are not necessarily procrastinators. 84% of those who said they still had more holiday shopping to do also said they had, in fact, made a Halloween purchase during the same store visit in which they received the survey invitation. 70% said they had bought candy during that visit, 49% had bought decorations, 33% had bought costumes, and 31% had purchased pumpkins. Again, by requiring responses within 48 hours, the study decisively minimized recall bias. Typically, mobile surveys fielded via SOTG have a 25% response rate within an hour, and 50% within 24 hours. The result is data you can trust.

Asked where they intend to shop for those upcoming Halloween purchases, most favored big box retailers across the major Halloween product categories. 60% said they would shop big boxes such as Target or Walmart for candy, 58% for decorations, and 34% for costumes. 

The next most-favored stores were grocery stores for candy (12%), party stores for decorations (13%), and Halloween specialty stores for costumes (22%). Online shopping figured prominently for costumes (20% of respondents), but less so for decorations (6%). Only 3% of respondents said they most often buy Halloween candy from an online store.

We’ll throw in a few more fun facts from the survey:

  • About half of the survey participants said they planned to wear a costume as part of their Halloween celebration.
  • Witches of various kinds were the most popular (5%).
  • Next came cats (3.6%) and characters from the “Batman” franchise – Batman, the Joker, the Riddler and Cat Woman (3.5%).
  • Other favorites were vampires, zombies and pirates (2.4% each), and skeletons (2.2%).

Ten respondents said they would dress as current celebrities, including two each for Donald Trump and Britney Spears. Taylor Swift, Cher, Tom Cruise, Conor McGregor, Mike Ditka and children’s TV stars the Kratt Brothers also can expect to have doppelgangers moving about on Halloween.

To learn more about how to dress your research for success and end your reliance on data that's just masquerading as reality, just get in touch by clicking here

 

 

Topics: mobile surveys, point of emotion, geolocation, market research, consumer insights, mobile app research, in-store surveys

A Survey of Restaurant Customers Shows How Data Can Capture Emotions

Posted by MFour on Oct 2, 2018 6:00:00 AM

Blog fast food 28Sept18

Here’s a consumer insights finding from the world of quick-service restaurants (QSRs) that should resonate with marketers and researchers in other industries as well: it’s not just their wallets or taste buds that are driving consumers' choices. It's their emotions.

MFour fielded a mobile geolocation study and collected survey data from more than 2,000 GeoValidated® QSR customers of seven leading national brands. The results underscore how important it is for brands to understand the role emotion plays in propelling buying decisions.

Located and surveyed just after they'd left a QSR, respondents were asked their single most important reason for choosing that brand on that day. They were given 18 possible motivations, and picked just one. Having a “craving” for their choice's offerings – a completely emotional experience – was the highest-ranking answer. 

  • 23% chose “I was craving” [the brand].
  • 18% chose “it was the most convenient for me today.”
  • 15% chose “[the brand] is affordable.”

Respondents had been drawn almost equally from among the seven QSR brands, and were geolocated at a store. They were required to complete the questionnaire within 24 hours. 

Unlocking the emotional component of buying decisions – the cravings, sense of excitement, urgency, or other feelings that loom so large – requires these three indispensable inputs:

  • GPS-powered mobile geolocation technology that’s a unique capability of smartphones
  • An all-mobile, first-party consumer panel whose members can be located in the right places at the right time so they can respond to mobile surveys while emotions are still fresh.
  • A state-of-the art mobile survey app.

The Surveys On The Go® app gives you all three. If you’re ready right now to talk about how in-app mobile research capabilities can put you in touch with shoppers' emotions to gain the fullest understanding and achieve your brands' business goals, just click here. And if you'd like to take a deeper-dive into how it works, read on. 

A validated, representative mobile consumer panel is paramount.  More than 2.5 million U.S. consumers have download Surveys On The Go® (SOTG), motivated by the opportunity to take part in research while earning cash rewards. In-app mobile surveys gratify respondents' entrenched desire to have seamlessly engaging experiences on their smartphones.

  • Once they’ve downloaded SOTG, users give their informed permission to let the app access to their phones’ location services, so they can be tracked through all their buying journeys and qualify for location-specific studies.
  • Location studies such as the QSR survey track consumers' natural store visits and identify them as soon as they have arrived at a place that’s relevant to the research project at hand. 
  • Once detected in a desired location, consumers receive an in-app push notification alerting them to a survey opportunity.
  • The push can arrive while they're still in the store, or just after they've left; in-store surveys document the shopping experience prior to purchase, and after-visit surveys also capture the purchase itself.
  • Either way, researchers are reaching respondents at the Point of Emotion® at which buying decisions come to a head.
  • Expect response rates of 25% within an hour, and 50% within 24 hours -- compared to the industry norm of 1% to 5%. The differentiator is the unique mobile-app experience.

In the case of the QSR preferences study, respondents were required to complete the survey within 24 hours of their visit. There’s little point in asking a QSR customer the most important reason for his or her visit more than 24 hours after the fact. By then, the Point of Emotion® is long gone, and any response will be rife with recall bias. Ask yourself whether you can remember your most recent visit to a QSR, and state your most important reason for choosing it. If you're not an extremely loyal, extremely frequent customer of a particular brand, you might struggle to answer.

To sum up:

The only way to get a fully-recalled, emotionally-informed understanding of consumers’ preferences and motivations is in-app mobile research with an engaged, first-party mobile panel.

If you have a craving for this kind of data, let's talk. Just click here.

Topics: mobile surveys, geolocation, market research, consumer insights, consumer experience, quick serve restaurants

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